23.09.2019

Payday 2 Bot Mods

Payday 2 Bot Mods 7,4/10 7930 votes

So, today as day one of the 'free' Crimefest update, they added a crate system! But wait, unlike CS:GO or TF2, these skins give stats!The steam and reddit Payday 2 communities are currently exploding, mods are deleting posts everywhere, it's a good old time. For extra fun, here are some quotes from overkill saying they'd never add microtransactions.Asked if Overkill Software anticipated putting microtransactions in the game, Goldfarb bluntly stated, 'No. God, I hope not. Let me explain.The Steam page for PAYDAY 2 has been updated based on your feedback. We've made it clear that PAYDAY 2 will have no micro-transactions whatsoever (shame on you if you thought otherwise!) and we've made it more clear that the PAYDAY loot bag is part of the Career Criminal Edition as well.And bear in mind, this is already a 30 dollar game with 100 dollars of DLC.

Now here we are, with a 2.50 loot roulette, that even if you DON'T use it still replaces end-of-mission drops with dead-weight crates. It wouldn't matter if they undid all of it tomorrow. They burned all trust and goodwill anyone could possibly have had for them. And this is among the people who were willing to forgive Overkill's endless DLC, which already made the game 'soft pay-to-win'.As if all of the above wasn't enough, the update also sent weapon balance into an absolutely ridiculous state. Pistols had their damage doubled or tripled, until they can one-shot cops in the hardest difficulty. Before the patch, a few Shotguns were powerful and arguably OP; afterwards, they all have such terrible damage that there's no reason to use them. Most assault rifles are now absurdly inaccurate as well, but some of them have had their total ammo pool doubled for no immediately obvious reason.Not even the modding community can save this game now, because the update removed the LUA hook that enabled mods to work.

Better Bots: 49964 Lower Shadow map Mod V4.3: 44834 Hawk's Complete Sound Pack (Updated: 3-9-18) 44615. Mods: Select a Category One Step From Eden (3 Downloads) Payday 2 (10511 Downloads) Payday: The Heist (123 Downloads) RAID: World War II (189 Downloads) Enter the Gungeon (299 Downloads) Tales of Berseria (20 Downloads). PAYDAY 2 Hacks, Cheats and Aimbots PD2 Because of the way that PD2 isn’t actually a multiplayer game, however a center centered singleplayer game and there is no server-side preparing, it is truly conceivable to hack anything you need in PD2.

Well, knew Overkill were already taking it down this slippery slope, what with them endless weapon DLC packs that you have to buy or good luck finding a pug game where you wont get booted.Didnt expect them to go right off the deep end though.As if all of the above wasn't enough, the update also sent weapon balance into an absolutely ridiculous state. Pistols had their damage doubled or tripled, until they can one-shot cops in the hardest difficulty. Before the patch, a few Shotguns were powerful and arguably OP; afterwards, they all have such terrible damage that there's no reason to use them. Most assault rifles are now absurdly inaccurate as well, but some of them have had their total ammo pool doubled for no immediately obvious reason.Not even the modding community can save this game now, because the update removed the LUA hook that enabled mods to work.One might say thats a bit overkill.ill shut up now. As if all of the above wasn't enough, the update also sent weapon balance into an absolutely ridiculous state. Pistols had their damage doubled or tripled, until they can one-shot cops in the hardest difficulty.

Before the patch, a few Shotguns were powerful and arguably OP; afterwards, they all have such terrible damage that there's no reason to use them. Most assault rifles are now absurdly inaccurate as well, but some of them have had their total ammo pool doubled for no immediately obvious reason.Before, there was a sort of 'game logic order' to weapon balance.Now? It's completely FUBAR.My Sig 40 does more damage than my Eagle Heavy rifle, is more accurate, just about as stable, has more ammo and is infinitely more concealable.(both are fully-modded)Hope you like the Desert Eagle and revolvers, because they're suddenly as powerful as full Sniper Rifles.Though I think the real winner of the Twilight Zone Award goes to the Krinkov SMG.Currently, it's a straight upgrade over any AK.which is reality bending, since it's SMG-CARBINE variant of those weapons). (it's a bit like a golf cart outrace a sedan)And I hope you didn't buy any shotgun heavy DLC, like the Gage Shotgun pack or the BBQ weapon pack, because the nerfs made those weapons (and DB shotgun ammo) utterly useless or superfluous.EDIT: Oh, and I also hope you really REALLY like the skills 'Silent Killer' and 'The Professional', (Aced).

Because right now there is literally ZERO REASON to use compensators over Silencers/Suppressors thanks to the changes in mods and damage scaling.Not even the modding community can save this game now, because the update removed the LUA hook that enabled mods to work.This is what actually caused me and my friend to quit playing PD2 entirely. We can ignore the TF2-esque bullshit, and adapt to new metas, but she needs mod support to fix the atrocious FOV (to avoid motion sickness), and we both use mods to fix that fucking hack-job zoom/scope-sensitivity.(vanilla PD2 doesn't scale down your mouse sensitivity when using a scope. It makes precision weapons like snipers and DMRs far worse). I also have to add, the excuse that 'it doesn't affect you because you aren't obligated to participate' isn't available in this case. Even fans of Payday 2 would say that the worst part of the game (after shit netcode and total lack of anti-cheat) is the random drop system.

There are only three ways to get items in the game, two of them only became available recently, and all of them are random. The 'big' two are end-of-heist rewards and Offshore Payday (the third is limited daily/weekly jobs), which can now possibly award you a crate instead of an item. They are not 'additional' drops but actually replace the reward you would have had, so now the grind is even longer. Keep rushing Normal Jewelry Store! I second the weapons thing being quite FUBAR.I played a bit today and found my Mastermind-heavy build (the specialization that really likes pistols) was fine and dandy in the new system, that my interceptor handgun was not only as useful for pistol-sniping as ever (took out a few snipers when all I could see was their lasers), but noticeably more powerful than perhaps what most of my team was using. Damn thing does a hundred damage per shot now, with mods and perks.

I think it used to be 20-25 or so. So, while I'm going around feeling all potent and shit, I'm also shouting my team mates off the floor more often, it seems, doubly so if they're carrying shotguns.Disregarding the microtransactions for a moment, I can at least say the new weapons system seems to be okay for Masterminds, though less so for everyone else. The game is now less fun for people who don't like being the medic, which I think is most of them. There's that now.Captcha: 'evil genius', another term for a Mastermind. Popped up before I'd typed a goddamn word. I used to think people were making up their captchas, but this thing really is a little scary. I bought Payday 2 on launch day, and I loved that game to pieces.Last time I played it was 10th December 2014.The endless and seemingly constant release of DLC really killed the game for me, because there were just so many heists and weapons, and it was just too difficult to keep up with it all whilst justifying my purchases.Throwing microtransactions into the mix, too, is also disgraceful.

Not only is the game a premium product, but it is also showered with more DLC than most games 5x over, and then they think that they can just throw microtransactions into the mix as well?Nah.Im just glad that I left that game when I did. It is clear that the glory days of Payday 2 are well and truly over.sniff-sniff.I smell a Jimquisition episode coming.:3Or at least a conversation about it on the podcast he does with Lara and Gavin.He's had to change the plans for his latest episode thanks to these game industry shenanigans.I did like how the intro to his last video started with 'Seriously guys, I don't want to keep harping on Ubisoft, Konami, and Digital Homicide. I've got tons of other topics that I'd love to talk about! But every single week, it seems one of those three is pulling some BS that just demands to be addressed!' .sniff-sniff.I smell a Jimquisition episode coming.:3Or at least a conversation about it on the podcast he does with Lara and Gavin.Well, there is.

I don't know if it counts or not.That post would certainly seem to indicate that - assuming Jim does his show by popular demand - this will be addressed tomorrow. TLDR: Boo microtransactions, weapon rebalancing is not nearly as shitty as the numbers make it seem, LUA Hook may be only temporarily disabled, TLDR's make more sense at the top than the bottom really.A lot of kneejerk reactions here, hopefully a few people see this post. Bear in mind for the weapons I will largely be using their real life names because I don't pay too much attention to the in-game names of the guns I know.I agree the micro-transaction thing is quite nonsense, especially since each 'drill' to open costs $2.50. If it were.50 to $1 I'd be less bothered honestly but $2.50 is too much.

If Payday 2 goes F2P, that would explain this change, and I have heard armor is getting the same treatment soon.But the main reason I post is about the weapon balance. A LOT of changes do make little sense at face value, but they changes are largely for the better. Shotguns do sport very low damage, but they don't actually perform any different.

The biggest difference is they have much larger spread and it feels like they have less damage at medium-long ranges (although the AA-12 couldn't take down a dozer despite me dumping a full 20 round mag into his face, which really is very bothersome). I hope they get tweaked back up to higher damage, but the low-damage ones like the AA-12 and Saiga were the only ones really hit.

The Spas-12 got a really good buff, and the Street Sweeper got a lot more ammo (though less damage, as it takes a few more HE rounds to bring down a shield). Curiously the Saiga (known for being a wild ass) has much much more stability than the AA-12 (known for being nearly recoiless).Pistols got an immense buff, a bit too much I think. They are very viable as primaries now, and the magnums are just beasty. They also have ridiculous accuracy (I have a Deagle with 100% accuracy) to boot.The Rattlesnake finally got a buff to put it on par with the other lower damage snipers, and the WA2000 is no longer so stupidly OP (It has much higher recoil now, before it had near max stability).

The DMR kits and the M14 got amazingly good boosts, making them really really darn good too.Most assault rifles got perked up to where the AK/M4 were before, meaning they are almost all viable (Even the shitty AMCAR starting rifle). The SCAR is now FINALLY useful, as are the other heavier rifles who had really good damage boosts. However the AK (which really didn't need any help) is just stupidly overpowered, sporting unmatched damage; accuracy; and stability in its class.The Krinkov has near the same stats despite being an SMG, putting it well above all other SMGs.

The Sten used to be a hard hitting and accurate SMG much like an SMG version of the SCAR, but now it is worse than the Tommy Gun (which got a nice buff). SMGs are much like assault rifles in that the bad ones were boosted to compete with the previously good ones, but some good ones knocked down while the AK was boosted FAR FAR too high.LMG's and the minigun got amazing boosts as well. Now they don't slow you down at all and have much better ammo pick up (the minigun now has ammo pick up). The Minigun is now useless, and all LMGs are now much much more viable (even the MG42 which would previously devour all your ammo can sustain itself quite easily with controlled bursts). Oddly the RPK is just outright better in every way (spare ammo count) than the M249, so combined with how beast the AKs are it makes me wonder if there is a conspiracy with Putin.The grenade launchers got a helpful buff as well. Before the rounds would just go wherever. Now, they have 100% accuracy meaning they actually go where you want them to.There are some changes that make no sense.

The barrel extensions really confuse me as the high damage ones now only give 2 more damage points than the now universally installed (on my guns) Competitor's Compensator but it gives much better boosts to other stats with the high damage ones have penalties. This holds true for shotguns and pistols as well. A lot of the mods which used to be useful for a high damage setup now are junk as the boost just is not worth the big penalty.They were trying to make all weapons viable, and the majority are. Some weapons got far too big of a boost though, which doesn't solve the problem of imbalance really as they simply moved the bar up. Cops go down stupid easy now, as they didn't get boosts like all the weapons. Similar thing with the Perk Decks, as the rebalance of those was meant to make all builds viable (except that poor shitty old Hitman deck).Lastly, I heard (but cannot confirm) that the LUA Hook change is only for the duration of Crimefest.

Once it is over, we can have our HuxHud (And other things) back. It wouldn't matter if they undid all of it tomorrow. They burned all trust and goodwill anyone could possibly have had for them. And this is among the people who were willing to forgive Overkill's endless DLC, which already made the game 'soft pay-to-win'.Yeah, they gutted all their goodwill.As if all of the above wasn't enough, the update also sent weapon balance into an absolutely ridiculous state. Pistols had their damage doubled or tripled, until they can one-shot cops in the hardest difficulty.

Before the patch, a few Shotguns were powerful and arguably OP; afterwards, they all have such terrible damage that there's no reason to use them. Most assault rifles are now absurdly inaccurate as well, but some of them have had their total ammo pool doubled for no immediately obvious reason.Yeah, the weapon balance really threw everything around. Then again, who used pistols outside of stealth before? I don't play much with shotguns, but I'd heard claim that the automatic shotguns were nerfed badly, but the others weren't so bad.Though what can I say, I haven't even swapped weapons since the patch, still using Queen's Wrath/Chicago Typewriter for loud, Gruber Kerz/Akimbo Chicano Compact for quiet like I was beforehand.Not even the modding community can save this game now, because the update removed the LUA hook that enabled mods to work.The current claim is that that's temporary, but at least until the end of Crimefest.On the upside, the new filtering is nice, and the new heist is decent. It's basically an armored transport style heist but without all the deposit boxes (the trucks carry safes). They're almost guaranteed to nerf the payout on it though, it's worth nearly $10 mil on Overkill. It is a shame that the game is in this current state.

I am XI-100 so have put a fair few hours into it and it's a great, co-op FPS. I love that it's got good shooting and the ability to tailor character builds and weapons to bring different things to the team.But the microtransactions are horrid.

It is a bad system and a negative to the playerbase. First, we paid for a full game and in many cases, for much or all of the numerous DLCs; DLCs whose quality and impact has varied from the fun and worthwhile (new heists in particular) to questionable (AK/CAR Mod pack among them).

A weapon skin system is not itself a bad thing, I quite like the idea of giving our guns a more individual look. But putting them behind microtransactions is frustrating. But then to cap it off, these skins have stats, meaning that someone who spends real-money to obtain these skins has an advantage over someone who does not. That it's a coop PvE game is irrelevant, it is still P2W.I'm also a little unsure why and not a fan of many of the 'rebalancing' changes. Rogue nerfed, armourer, crook and gambler buffed. Pistols buffed to ludicrous heights, many shotguns nerfed to the ground. The weapon changes are incomprehensible.

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All they had to do was buff the poor performing outliers, but instead they screw around with so much and in doing so break things that were fine and viable before.And to the above poster, I agree. The bot AI has been in need of major overhaul for a while. I'm not suggesting their basic function needs changing (eg. They don't carry equipment or loot or go for objectives), but they are stupid. Since the turrets were introduced, they're AI wasn't updated, so the bots will literally stand in front turrets, in the open and tank their endless bullets since they have no behaviours to deal with them. Not only that, but they frequently have conflicting behaviours.

Dawn of war 2 test. If a human player is down, they may prioritise reviving them, but then if a special is nearby, they'll decide to kill the special. Then they'll switch to reviving again only to switch back to the special.The game itself is fun, the weapons are satisfying, the maps are generally high quality. But there are some major issues and adding microtransactions (particularly of the P2W variety) is a huge step in a wrong direction.

Payday 2 Bot Mods

And to the above poster, I agree. The bot AI has been in need of major overhaul for a while. I'm not suggesting their basic function needs changing (eg. They don't carry equipment or loot or go for objectives), but they are stupid. Since the turrets were introduced, they're AI wasn't updated, so the bots will literally stand in front turrets, in the open and tank their endless bullets since they have no behaviours to deal with them. Not only that, but they frequently have conflicting behaviours. If a human player is down, they may prioritise reviving them, but then if a special is nearby, they'll decide to kill the special.

Then they'll switch to reviving again only to switch back to the special.The game itself is fun, the weapons are satisfying, the maps are generally high quality. But there are some major issues and adding microtransactions (particularly of the P2W variety) is a huge step in a wrong direction.For a while, I was playing mostly solo loud, with bot AI assist, so I had a pretty good idea of the AI behavior.And Overkill did change the AI around the Dragan Pack/Bomb Heist DLC.and they made the AI more stupid.Say, before the Dragan Pack, when a Cloaker downed me (or anyone) they would shoot the Cloaker, then pick me up.Simple scripting logic, no?But following the Dragan Pack. So now they've added the Drills (Keys) to the random drops, so that you don't have to pay for them. Yeah, this is just another of the never ending wave of bullshit they pull. Their DLC is ridiculous.

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The TF2 complaints about ruining the theme well apply here, and most of them are worthless trash around a theme, that just add achievements and useless crap. Despite what some people have said about 'Power Creep', the best rifle in the game has pretty much always been the CAR-4, which mods into anything, and, due to fiddly details about enemy health, is one of the most effective weapons on the highest difficulty, Deathwish.

How To Mod Payday 2 2018

PAYDAY 2 is an action-packed, four-player co-op shooter that once again lets gamers don the masks of the original PAYDAY crew – Dallas, Hoxton, Wolf and Chains – as they descend on Washington DC for an epic crime spree. The new CRIMENET network offers a huge range of dynamic contracts, and players are free to choose anything from small-time convenience store hits or kidnappings, to big league cyber-crime or emptying out major bank vaults for that epic PAYDAY. While in DC, why not participate in the local community, and run a few political errands?