22.10.2019

Warcraft 3 Twilight Of The Gods

Warcraft 3 Twilight Of The Gods 5,8/10 1005 votes

I've difficulties surviving in the last campaign mission in Warcraft 3 on the highest difficulty settings. After capturing the mines and building as much of an army as possible, I get decimated by the incoming forces faster than I can rebuild.

I usually end up as sole survivor (Hu/Orc base destroyed) after 10 minutes. I tried various stuff, including building wells near the place of battle and walls of ancient protectors, but to no avail.I'm wondering if it is actually that hard, or if I just do something wrong. I was about level 30 on the solo ladder so I think my micro and macro is not utterly crappy in general. What is your strategy in terms of supporting your allies with defensive structures / force composition? What I usually ended up doing is simply sending troops to assist the human base while building ancient protectors amongst Thrall's orcs.Are you using druids of the talon? Prodigious usage of cyclone against the enemy heroes will definitely make things easier.The way the AI is set up, once a base is destroyed, the attack waves revert to the (easiest) early waves - so the longer you hold one base, the less time you have under assault from the crushingly cruel 'GG waves' that you get hit with after you've been defending for several minutes. Just finished the game in 2016 again in hard mode.

Here I have a non-cheesy honorable way (without blowing up the undead's base) of winning Twilight of the Gods mission.The key to win I think is to have massive dryads with a few hippogryph riders. That's the only way you are able to survive the hardest waves of undead army, which are. Hardest: undead hero with infernals, hell hounds, doom guards etc. Abominations and necromancers.Bears (druids of claw) are vulnerable to both mana burn from hell hounds and cripple spell from necromancers.

Huntresses are generally too fragile.Dryads are perfect for the listed 2 waves because of its spell immunity. As of the damage output, the slow poison can greatly slow the entire process of combat, during which Furion's Tranquility spell can increase their survivability significantly.The added hippogryph riders can boost the damage output quite a bit, especially with the true shot aura and focused fire. And the undead army has much much more fire power to the ground army than that to the air. If you have extra APM, the hippogryph riders can be easily pulled out of combat to the fountain of life.The ultimate wave of undead is launched roughly 15 minutes after you move to a new base. Hence if you can defeat one or two ultimate waves, the victory is yours. The easiest way to accomplish this, is at Thrall's base thanks to the goblin mines. You should always purchase the mines, and probably better save them for the ultimate waves - the hell hounds, doom guards and infernals.

Warcraft 3 Twilight Of The Gods

Warcraft III Reign of Chaos: Night Elf Campaign #7 - Twilight of the Gods by Rythian. Play next; Play now; Warcraft III The Frozen Throne: Night Elf Campaign #1 - Rise of the Naga by Rythian. Play next; Play now. Warcraft III The Frozen Throne: Undead Campaign #7 Part 3 - Ascent to the Upper Kingdom by Rythian. Malfurion Stormrage, the Archdruid, is a ranged Healer hero from the Warcraft universe. He is the greatest druid on Azeroth, and a student of the demi-god Cenarius. Communing with nature and Cenarius through the Emerald dream, Malfurion protects the wilds from demonic influences. This Group is for Warcraft III: The Frozen Throne players. ^^ Login Store. Twilight of the Gods 3.1.w3x Type 'o' Wars v0.6.w3x U9Reborn Vs Naruto 7.8.w3x Ultimate War 2.8.w3x. Warcraft 3 Badass WarChasers.w3x Warcraft 3 Card Game v2.1b.w3x WarCraft Maul NextGen v2.52P.w3x.

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Infernals are the most difficult unit here because it's spell immunity and large hit points pool. Save the mines for them. Another really cheap way to do it is as follows:.Take Tyrande to the shop near Thrall's base. Make it so her inventory contains3 x invulnerability3 x goblin land mines.Let the Undead destroy Jaina's base.Just after Jaina is defeated, run in with Tyrande. Use invulnerability potions as required to avoid getting killed, and use the mines to destroy the necropolis and all the acolytes. Once you have done this, the rest of the mission is very easily completed, because the undead attack forces shrink significantly. Just finished this mission on normal.

I held the human base for about 15 minutes with both heroes. One casting the AOE healing spell, hit the other with the Starfall spell and a mixture of units.

That's what I would suggest too.After that, you need to put a bunch of protectors on the edge of Thrall's base to support the towers, by this point you should have a good group of hippogryphs and archers. Post harvest machinery and equipment. Combine them to make hippogryph riders and make druids of the claw. As many as you can.

Then just use Tranquility and Starfall in conjunction with your normal units and you should be able to hold the Orc base until Archimonde bum rushes you at the twenty second mark. The druids make great healers and it actually takes Archimonde a few hits to kill one of them. Just completed the hard mode not to long ago. This mission never fails to make me bored. The more you play, the more energised you are.For me I use mainly hippogryph riders and dryads.

Warcraft 3 Twilight Of The Gods 3.2

It is important to keep all the three heros alive including Jania, as her mana regeneration helps dryads a lot.Always take note of the wave where the undead send 2 heros, the winterchill and alagmore together. That is always the deadliest wave. I repel it using starfall and Tranquility together with lots of hippogryph riders and dryads.

Twilight Of The Gods Warcraft 3 Cheese

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And after the wave, quickly rebuild your forces. Also reserve land mines for that wave. Hints:. There are two shops, both have potions of invulnerability, one has goblin mines (that shop also has a goblin mines in the crates next to it). Goblin mines do about 460 damage, and are invisible.

They do the damage to units and buildings in the green marked area under the cursor as you place them. They do the damage either when destroyed or when walked over by an enemy unit. You may queue the placement of all three mines by using alt-click. The necropolis in the enemy base has 4600 health or so.